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Open Directory: Computers: Programming: Graphics



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    Algorithmic Art Room    *Algorithmic Art Room  www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm
    A collection of algorithmic art using original Java applets.

    3D API Information Page    *3D API Information Page  www.geocities.com/SiliconValley/Monitor/2254
    Information on Direct3D, OpenGL, Fahrenheit, Java 3D API.

    Design By Numbers    *Design By Numbers  dbn.media.mit.edu
    A programming environment and language created for visual designers and artists as an introduction to computational design.

    Geo informational system    *Geo informational system  gisar.sourceforge.net/ENG/Index.htm
    Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.

    Graphics Gems Repository    *Graphics Gems Repository  tog.acm.org/GraphicsGems
    Free code repository for the 5 volume set of books on various computer graphics programming techniques.

    Graphics Languages Tutorials    *Graphics Languages Tutorials  www.nichewo.com/gltut
    Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java.

    Graphics Notes    *Graphics Notes  graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html
    Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis.

    A Human's Eye View: Motion Blur and Frameless Rendering    *A Human's Eye View: Motion Blur and Frameless Rendering  www.acm.org/crossroads/xrds3-4/ellen.html
    "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine.

    Lode's Computer Graphics Tutorial    *Lode's Computer Graphics Tutorial  student.kuleuven.be/~m0216922/CG/index.html
    Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).

    Ninja Cross    *Ninja Cross  www.ninjacross.it
    Programming and game development projects including screen shots and source code.

    PC Game Programmer's Encyclopedia    *PC Game Programmer's Encyclopedia  www.geocities.com/SiliconValley/2151/pcgpe.html
    PCGPE is a compilation of numerous aspects of game programming in MS-DOS.

    PhoeniX    *PhoeniX  mitglied.lycos.de/PhoeniXHome/main.htm
    Offers pascal sources, tutorials, links and java applets.

    Softwareburner    *Softwareburner  www.softwareburner.de/softwareburner.htm
    Site for OpenGL programming in Java, Gl4Java and C++.

    Swap-Meet    *Swap-Meet  www.theswapmeet.com
    An interactive 3D community, composed primarily of NeMo Dev or Creation users.

    Thomas Mølhave    *Thomas Mølhave  home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations…
    3D graphics programming with C++ tips including scaling, rotation and transformations.

    Ultimate Game Programming    *Ultimate Game Programming  www.ultimategameprogramming.com
    Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.

    Visual Basic Games and Graphics    *Visual Basic Games and Graphics  martincastaneda.htmlplanet.com
    Visual basic graphics, animation and activex games.

    Win Design    *Win Design  www.windesign.at
    3D graphics programming with PowerRender and C++.

    Win95 Game Programmer's Encyclopedia    *Win95 Game Programmer's Encyclopedia  www.geocities.com/SiliconValley/2151/win95gpe.html
    Win95GPE is a resource with code for windows graphics, palettes, and dibs.


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